Mimpi is an odd creation, like the mutant offspring of Monty Python and Sergeant Pepper, on a mutual acid trip. Its vast sprawling lands are filled with fantastical mechanisms and beasts, all awash with vivid, eye-searing colour and a cacophony of bewildering sounds. Despite its simple, papercraft appearance there is detail by the bucketload, be it in the behaviour of its mythical creatures, the movement cycles of obstacles, or the complexity of the games puzzles.
I could never quite pin Mimpi down to just one genre though, finding myself in a complex action platforming set-piece one moment, and a tricky pattern-based puzzle the next. Progression hinges on your ability to spot patterns in your environment and put them into practice at some point later in the game. So, whilst that pretty design you saw earlier on the wall didnt look significant, it almost certainly is.
Environments are brilliantly random and destined to raise a smile, and maybe even an eyebrow. Each location is packed with detail, as well as a number of friendly and hostile creatures who can aid or hinder you on your journey. I cant say I have ever played Simon Says with an overgrown jungle flower before, but I think I liked it perhaps even more than I enjoyed playing volleyball with the elephant/foot hybrid animal. To be a fly on the wall of Silicon Jellys development offices would be both an enlightening and scarring event, for sure.
Dont mistake the games friendly appearance as an indication of its difficulty; Mimpis canine odyssey is not for the faint hearted. As aforementioned, if you cant think outside of the box you wont be able to make your way to the end of the game. Its puzzles can be brutally difficult if you dont know what you are doing, and seldom will you be able to fumble your way through them. If you manage to find enough lightbulbs though, you can buy hints to help you progress. For a change of pace you can also give Mimpi a makeover with a variety of different costumes.
Silicon Jelly have done a bang-up job porting the game from mobile to PC, and the gameplay never misses a beat. Despite the action lending itself more to a touchscreen, the keyboard and mouse control scheme is intuitive and responsive, too. My only gripe is the oversized mobile phone game interface. A quick re-jig of the menus for PC version would hae been much appreciated, and given a better initial impression of the game, but you cant have everything, I suppose.
Mimpi is a small dog on a big adventure and youd be missing out big time if you dont join him for the fun. Its a game of joyous discovery that rewards an inquisitive mind with some of the wackiest, off the wall humour curently on the Steam platform. Its also a generous game, too, with a decent amount of content to keep you scratching your head into the wee hours.
Good dog, Mimpi. Good dog.
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With thanks to Silicon Jelly and Crescent Moon Games. You can read my original review here:
http://criticalindiegamer.com/2015/01/mimpi-inde-puzzle-game-review-pc/
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